Type: GAME LAUNCH
School: ITP @ NYU
Year: 2002
OVERVIEW
This game was created as part of the Interactive Telecommunications Program at NYU. It was a group project, and I was primarily responsible for game design as well as supporting the lead developer with some coding efforts.
The game narrative had to do with a science teacher who has lost his class. Each level presents him with a puzzle to reach another missing student. He must move the blocks to reach the student, keeping in mind that each type of block has different properties. Make a wrong move and his class might never be together again.